#include "BreachDisc.h"

BreachDisc::BreachDisc() {
	// Use requires() here to declare subsystem dependencies
	// eg. requires(chassis);
}

// Called just before this Command runs the first time
void BreachDisc::Initialize() {
	
}

// Called repeatedly when this Command is scheduled to run
void BreachDisc::Execute() {
	//discHandling->ControlConveyorState(DiscHandling::kConveyorOff);
	Breach::Pulse(breach);
	//discHandling->startConveyor->StartSingle(1.75);
	
}

// Make this return true when this Command no longer needs to run execute()
bool BreachDisc::IsFinished() {
	return true;
}

// Called once after isFinished returns true
void BreachDisc::End() {
	
}

// Called when another command which requires one or more of the same
// subsystems is scheduled to run
void BreachDisc::Interrupted() {
}
